Found the link with HxD, edited it to "riched21.dll" (offset 864ba), copied WinME riched20.dll as %system%\riched21.dll.
Works like a charm.
Tnx, Zeus.
Now I will try the RICHEDIT50W method...
P.S. No dialog window at all if I replace RICHEDIT20A to RICHEDIT50W.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Gamecollector wrote:Now I will try the RICHEDIT50W method...
P.S. No dialog window at all if I replace RICHEDIT20A to RICHEDIT50W.
Did you also replace RICHED20.DLL to MSFTEDIT.DLL like I wrote in my previous post?
No. One moment...
Well, the result isn't good. Because of string wraps.
SLI3.JPG (24.53 KiB) Viewed 7566 times
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Medal of Honor: Allied Assault - no movies (black screen). Another game with the 2048x2048 texture size limit support. As I can see from the console - the game lists GL_EXT_texture_env_combine in the extensions list but not uses this extension.
MOHAA: Spearhead and MOHAA: Breakthrough - same movies bug.
MOHAA: Spearhead have 2-3 FPS on the start if I set 32 bit textures depth. Even with lowest graphic settings.
MOHAA and MOHAA: Breakthrough work perfectly with 1280x1024 and maximum graphic settings even on my P4 3.2 GHz.
Messiah - movies cursor isn't fixed.
Patched version 1.2: FSAA is available but works incorrectly? Main menu have 50% brightness after deaths etc. Not have Voodoo5 so can't test on a real hardware.
Unfortunately the game still not supports big textures for Voodoo5... Too bad.
Mig-29 Fulcrum - same cockpit z-fighting bug as in F-22 Lightning 3. Nglide is detected as Voodoo1/Voodoo2 (with SLI so the 1024x768 with z-buffer mode is present) in the patched version.
Millennium Racer: Y2k Fighters - nglide 1.04 is detected as "Voodoo5", was "Voodoo3".
Myth II: Soulblighter - nglide 1.04 is detected as "3dfx Banshee SLI" (WtF?), was "3dfx Voodoo".
Last edited by Gamecollector on Fri Sep 01, 2017 9:46 am, edited 2 times in total.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Nascar Craftsman Truck Series Racing, Nascar Legends, Nascar Racing 199 Edition, Nascar Racing 3, Nascar Racing 3: Craftsman Truck Series - looks like cursor traces are fixed.
NBA Live 2000 - voodoo2z renderer, 1280x1024 and 1600x1200 are grayed with nGlide 1.04 (was ok with 1.03).
NBA Live 98 - these *censored* interface "very slow motion" lines at last work with the proper speed. And there is no need to disable the v-sync.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
It looks like I have missed 1 nGlide bug in Need for Speed: Porsche 2000 - no lens flares. Have retested versions 1.02, 1.03 and 1.04 - same bug.
Well, another miss (the previous one was Driver).
Have retested others Need for Speed games.
There are lens flares in Need for Speed: Road Challenge (Celtic Ruins). Need for Speed III: Hot Pursuit (with Voodoo Banshee patch) - no lens flares (Redrock Ridge). A real hardware not have lens flares too, looks like the game not supports them. Need for Speed II Special Edition - not sure, can't find a track with the Sun.
1 more bug - nGlide not detects all possible resolutions for NFS3. Still 800x600 (z) and 1024x768. Same as a single Voodoo2. Don't know about a Voodoo3/4/5, can test Voodoo2 SLI only. The SLI setup supports 960x720 and 1024x768 (both with the z-buffer).
And there is no 1280x1024 in NFS4, maybe this is a bug too.
Last edited by Gamecollector on Thu Oct 29, 2015 12:29 am, edited 1 time in total.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Newman Haas Racing - no mouse cursor after a "Quick Race" sometimes. Not sure about the source of this trouble, maybe the source is the game code.
P.S. Well, have tested with a real Voodoo2 SLI, 5 continuous "Quick Race" - the cursor is ok. So, IMHO, this is nGlide bug.
NFL Blitz - old texturing bug isn't fixed.
Unknown software exception 80000003 address 7c90120e. IIRC it's something related to movies.
And the detection result looks strange:
NflBlitz.JPG (44.21 KiB) Viewed 7468 times
With nGlide 1.03 it was:
NflBlitz103.JPG (43.59 KiB) Viewed 7468 times
Last edited by Gamecollector on Sun Nov 01, 2015 5:39 am, edited 2 times in total.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Gamecollector wrote:It looks like I have missed 1 nGlide bug in Need for Speed: Porsche 2000 - no lens flares.
I think it's a game bug. It renders lens flares only if the framerate is > 85 (which means you have to turn off Vsync or set RefreshRate=100 if your monitor supports it, to see it with nGlide).
Gamecollector wrote:And the detection result looks strange
Would you rather see period correct stats but unable to use 1280x1024 in some games?
Zeus wrote:
I think it's a game bug. It renders lens flares only if the framerate is > 85 (which means you have to turn off Vsync or set RefreshRate=100 if your monitor supports it, to see it with nGlide).
*Censored*. I will check this with a real SLI. FX_GLIDE_SWAPINTERVAL=1 IIRC...
P.S. No, there are lens flares even with the settings above. I did something wrongly.
P.S.S. Have tested nGlide 1.04 with 640x480 and "Vertical Synchronization"="Off" in the nGlide config tool, sometimes there are lens flares. So - yes, looks like another "game feature".
Would you rather see period correct stats but unable to use 1280x1024 in some games?
?
Strange = no 1600x1200. Because IIRC 8 MB FB is enough for this mode (w/o triple buffering).
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.