NGlide versus my glide games collection

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sat Oct 17, 2015 10:53 pm

Zeus wrote:There is but it's also unicode.

Found the link with HxD, edited it to "riched21.dll" (offset 864ba), copied WinME riched20.dll as %system%\riched21.dll.
Works like a charm.
Tnx, Zeus.
Now I will try the RICHEDIT50W method...
P.S. No dialog window at all if I replace RICHEDIT20A to RICHEDIT50W.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Zeus » Sat Oct 17, 2015 11:32 pm

Gamecollector wrote:Now I will try the RICHEDIT50W method...
P.S. No dialog window at all if I replace RICHEDIT20A to RICHEDIT50W.

Did you also replace RICHED20.DLL to MSFTEDIT.DLL like I wrote in my previous post?

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Oct 18, 2015 12:02 am

Zeus wrote:
Gamecollector wrote:Now I will try the RICHEDIT50W method...
P.S. No dialog window at all if I replace RICHEDIT20A to RICHEDIT50W.

Did you also replace RICHED20.DLL to MSFTEDIT.DLL like I wrote in my previous post?

No. One moment...
Well, the result isn't good. Because of string wraps.

SLI3.JPG
SLI3.JPG (24.53 KiB) Viewed 1939 times
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Zeus » Sun Oct 18, 2015 12:08 am

Ah, ok. So WinME trick is better.

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Oct 18, 2015 12:21 am

Medal of Honor: Allied Assault - no movies (black screen). Another game with the 2048x2048 texture size limit support. As I can see from the console - the game lists GL_EXT_texture_env_combine in the extensions list but not uses this extension.

MOHAA: Spearhead and MOHAA: Breakthrough - same movies bug.
MOHAA: Spearhead have 2-3 FPS on the start if I set 32 bit textures depth. Even with lowest graphic settings.
MOHAA and MOHAA: Breakthrough work perfectly with 1280x1024 and maximum graphic settings even on my P4 3.2 GHz.

Messiah - movies cursor isn't fixed.
Patched version 1.2: FSAA is available but works incorrectly? Main menu have 50% brightness after deaths etc. Not have Voodoo5 so can't test on a real hardware.
Unfortunately the game still not supports big textures for Voodoo5... Too bad.

Mig-29 Fulcrum - same cockpit z-fighting bug as in F-22 Lightning 3. Nglide is detected as Voodoo1/Voodoo2 (with SLI so the 1024x768 with z-buffer mode is present) in the patched version.

Millennium Racer: Y2k Fighters - nglide 1.04 is detected as "Voodoo5", was "Voodoo3".

Myth II: Soulblighter - nglide 1.04 is detected as "3dfx Banshee SLI" (WtF?), was "3dfx Voodoo".
Last edited by Gamecollector on Fri Sep 01, 2017 9:46 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
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Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Oct 26, 2015 2:35 am

Nascar Craftsman Truck Series Racing, Nascar Legends, Nascar Racing 199 Edition, Nascar Racing 3, Nascar Racing 3: Craftsman Truck Series - looks like cursor traces are fixed.

NBA Live 2000 - voodoo2z renderer, 1280x1024 and 1600x1200 are grayed with nGlide 1.04 (was ok with 1.03).

NBA Live 98 - these *censored* interface "very slow motion" lines at last work with the proper speed. And there is no need to disable the v-sync.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
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Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Oct 26, 2015 10:46 pm

It looks like I have missed 1 nGlide bug in Need for Speed: Porsche 2000 - no lens flares. Have retested versions 1.02, 1.03 and 1.04 - same bug.
Well, another miss (the previous one was Driver).

Have retested others Need for Speed games.
There are lens flares in Need for Speed: Road Challenge (Celtic Ruins).
Need for Speed III: Hot Pursuit (with Voodoo Banshee patch) - no lens flares (Redrock Ridge). A real hardware not have lens flares too, looks like the game not supports them.
Need for Speed II Special Edition - not sure, can't find a track with the Sun.

1 more bug - nGlide not detects all possible resolutions for NFS3. Still 800x600 (z) and 1024x768. Same as a single Voodoo2. Don't know about a Voodoo3/4/5, can test Voodoo2 SLI only. The SLI setup supports 960x720 and 1024x768 (both with the z-buffer).
And there is no 1280x1024 in NFS4, maybe this is a bug too.
Last edited by Gamecollector on Thu Oct 29, 2015 12:29 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
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Re: NGlide versus my glide games collection

Postby Gamecollector » Wed Oct 28, 2015 4:21 am

Newman Haas Racing - no mouse cursor after a "Quick Race" sometimes. Not sure about the source of this trouble, maybe the source is the game code.
P.S. Well, have tested with a real Voodoo2 SLI, 5 continuous "Quick Race" - the cursor is ok. So, IMHO, this is nGlide bug.

NFL Blitz - old texturing bug isn't fixed.
Unknown software exception 80000003 address 7c90120e. IIRC it's something related to movies.
And the detection result looks strange:

NflBlitz.JPG
NflBlitz.JPG (44.21 KiB) Viewed 1841 times

With nGlide 1.03 it was:

NflBlitz103.JPG
NflBlitz103.JPG (43.59 KiB) Viewed 1841 times
Last edited by Gamecollector on Sun Nov 01, 2015 5:39 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Zeus » Wed Oct 28, 2015 2:08 pm

Gamecollector wrote:It looks like I have missed 1 nGlide bug in Need for Speed: Porsche 2000 - no lens flares.

I think it's a game bug. It renders lens flares only if the framerate is > 85 (which means you have to turn off Vsync or set RefreshRate=100 if your monitor supports it, to see it with nGlide).

Gamecollector wrote:And the detection result looks strange

Would you rather see period correct stats but unable to use 1280x1024 in some games?

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Re: NGlide versus my glide games collection

Postby Gamecollector » Wed Oct 28, 2015 2:41 pm

Zeus wrote:I think it's a game bug. It renders lens flares only if the framerate is > 85 (which means you have to turn off Vsync or set RefreshRate=100 if your monitor supports it, to see it with nGlide).

*Censored*. I will check this with a real SLI. FX_GLIDE_SWAPINTERVAL=1 IIRC...
P.S. No, there are lens flares even with the settings above. I did something wrongly.
P.S.S. Have tested nGlide 1.04 with 640x480 and "Vertical Synchronization"="Off" in the nGlide config tool, sometimes there are lens flares. So - yes, looks like another "game feature".

Would you rather see period correct stats but unable to use 1280x1024 in some games?

?
Strange = no 1600x1200. Because IIRC 8 MB FB is enough for this mode (w/o triple buffering).
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).


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